Now, Steve and Alex are full of references to the original game , and we do not mean only that they do not have elbows or knees or that they use a shield when making a perfect guard: as in Minecraft , they have the ability to attack by moving and jumping using the sword as a weapon in the case of normal attacks.

While the range of their blows is very limited, this kind of mobility will allow them to strategically zoom in or out.

In addition to the sword, Minecraft fighters have access to an ax for superior attacks that also benefits from the advantages of the sword and the classic pickaxe with which, in addition to striking, they will be able to perform small rounds and powerful finishes even in the air.

On the other hand, its jumping ability is similar to Minecraft : tremendously limited. Despite his double jump pairing him with some normal fighters, he barely manages to lift himself off the ground. The reason? Beyond being true to the original game, Minecraft fighters can build blocks in the air on the fly and use them as a platform.

In this way, Steve, Alex and the rest of the Minecraft fighters can create:

  • Vertical pillars to rise to any desired height, even beyond the edges of the stage (but not beyond the limits of the screen)
  • Horizontal platforms while walking in the air, which can also be raised with an extra block
  • Walls with which to block attacks or stop falls
  • Walls with which to penalize the incorporation of enemies

An especially useful resource in any situation. And although it can be said that the blocks are built on the fly and in a jiffy, they do not appear from nowhere: as in Minecraft, we will need to mine the materials to be able to build them . In Super Smash Bros. Ultimate the process basically consists of using (and holding down) the special attack button.

Minecraft’s fighters have two unique actions in Super Smash Bros. Ultimate: mining and crafting. Both concepts revolve around the different resources that are extracted from each scenario and are represented in a bar that is shown above the character’s icon.

In this way, in scenarios where wood predominates, such as the Donkey Kong jungle, we will more easily obtain this material. And the same applies to stone, iron, and (much less frequently) gold and diamond.

As is logical, it does not take the same time to collect wood as iron and, by extension, the type of material determines the hardness of what we manufacture with them. In the specific case of blocks, our character always uses the least resistant materials, while when it comes to making weapons (which we will see a little further below) he will use the most resistant ones.

On the other hand, when manufacturing, we have to take into account four aspects:

  • Weapons and tools are not durable , so the better the materials, the less we have to worry about making new ones, except for gold: it is less resistant than iron, but much faster.
  • In the event that weapons and tools break, we will continue to fight with a clean punch, but each tool is independent . If our sword breaks we can continue using the ax or the pick.
  • To rebuild tools or improve them with materials, we will need to go to the work table and press the special button. In this case, the fighter uses the most resistant materials.
  • Finally, and as we discussed above, using the same button when jumping (without feet on a surface or near the work table) we will create a block that we can use in different ways. To make the blocks we will use the least resistant materials.